
Jiawei Li

Jiawei Li's portfolio
about
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- April 2024~June 2024, VR Dun Huang, unity VR game for Oculus. Position: lead developer for interaction logic, Game & Scene Designer. A VR experience allowing players to explore imaginary scenes of Dun Huang artwork with teleportation and gesture-based interactions. Created for Virtual Reality Game Development course, Beijing University of Technology, Beijing, China.
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- December 2023~January 2024, Dreams Don’t Die, Unity first-person action game. Position: game designer, scene/UI designer, rendering lead, programmer for part of the logic. A game that reveals the inner world of game developer, through puzzle solving and interaction, players unlock fragmented memories and reflect on the developer’s experience of struggle and their hope in game development. Created for Fundamentals of Game Development Technology, Beijing University of Technology, Beijing, China.
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June 2024~July 2024, 2D Action Game Goddess, Custom Game Engine . Position: Game designer, UI System programmer. A 2D action game developed using a custom game engine with basic features. Responsible for creating the UI system, including health bars, menus, and interaction logic. Overcame challenges of building a UI system from scratch and gained a deeper understanding of game engine mechanics. Created for Virtual Reality Course Design, Beijing University of Technology, Beijing, China.
I'm a Amateur photography as well